using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UnLoadSceneCallBack
{
    private UnLoadSceneSucCallBack _unloadSucCallBack;

    public UnLoadSceneSucCallBack UnLoadSceneSucCallBack
    {
        get => _unloadSucCallBack;
    }

    private UnLoadSceneFailCallBack _unloadFailCallBack;

    public UnLoadSceneFailCallBack UnLoadFailCallBack;

    public UnLoadSceneCallBack (UnLoadSceneSucCallBack unloadSucCallBack)
    {
        _unloadSucCallBack = unloadSucCallBack;
        _unloadFailCallBack = null;
    }
}
